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RESEARCH PROJECTS
I have written 3 papers as coursework projects at UMBC and have published 3 papers at International Conferences.
01. Supporting Computing Transfer Students Through Near-Peer Mentoring: Insights from Co-Design Studies for a Peer-Mentoring Support System
This work addresses the relatively limited research that actively involves student stakeholders in shaping the design and development of LA systems, rather than restricting their role to providing usability feedback. By inspiring students in co-design activity involving personalized goal setting, and management, this work also contributes to the broader discussion of emerging inquiries in strength- and growth-based learning analytics.
Accepted for Publication at Human-centered Learning Analytics (HCLA), Dublin, Ireland 2025.
02. Redefining Diaspora Engagement: Leveraging Gaming to Connect With Dominican-Americans
This study focuses on engaging the Dominican-American diaspora, particularly younger generations, through gaming. Traditional methods of connecting with the diaspora are becoming less effective, especially as many Dominican-Americans grow up immersed in digital spaces. DominicanosUSA (DUSA) proposes a new approach that uses gaming as a platform to foster cultural identity, provide educational resources, and strengthen ties with the Dominican Republic. Through gaming and esports, DUSA aims to create a community that supports cultural heritage, offers career opportunities, and connects Dominican-Americans with their roots in a meaningful way.
03. PeerConnect: Co-Designing a Peer-Mentoring Support System with Computing Transfer Students
This study contributes to HCI and CSCW work in designing support systems for mentoring and peer support programs in educational settings and to the emerging literature on student-centered learning analytics systems.
Published at 2024 CHI Conference on Human Factors in Computing Systems, Honolulu, Hawaii.
04. Parsing Post-Deployment Students’ Feedback: Towards a Student-Centered Intelligent Monitoring System to Support Self-Regulated Learning
This study contributes to the growing body of work in hearing and understanding students’ genuine voices and the sparse literature of large-scale qualitative analysis of students’ feedback during the post-deployment phase on student-facing data-driven monitoring systems in an ecologically valid context in higher education.
Published at Artificial Intelligence in Education Conference, Recife Brazil 2024.
05. Comparing Levels of Social Anxiety in VR vs in-person
This paper explores the emotional responses of individuals with moderate social anxiety in both in-person and virtual reality (VR) settings to determine VR's efficacy as a therapeutic tool. With the increasing prevalence of social anxiety, particularly post-COVID-19 due to heightened social isolation, innovative interventions are necessary. Utilizing a mixed-methods approach, we compared physiological responses in a VR environment. This research contributes to understanding VR's role in managing social anxiety and proposes directions for future research to enhance the realism and therapeutic potential of VR experiences.
this is my favourite one.....
06. Efficacy of VR in Exposure Therapy
The paper reviews the application of Virtual Reality (VR) in exposure therapy, exploring its benefits and challenges in treating anxiety disorders and phobias. It discusses VR's ability to create safe, realistic therapeutic environments, offering advantages over traditional methods like enhanced engagement and customization. The paper identifies potential limitations and suggests further research for standardized protocols and best practices in VR-based exposure therapy.
07. Accessible User Manuals for Older Adults
The paper addresses the challenge of the digital divide affecting older adults, focusing on wearable technology. It explores the reasons behind the low adoption and high abandonment rates of these devices by the elderly, primarily due to complex interfaces and loss of motivation. The study proposes standardized guidelines for senior-friendly user manuals, emphasizing accessibility and simplicity, and presents a prototype manual for a health watch to demonstrate these principles.
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